I've never been a sailor, but when I saw Fixing a Hobie Catamaran: 16ft Edition on the shelf, I just knew I had to pick it up.
The gameplay could be best likened to a point-and-click adventure. You buy the appropriate accessory and apply it to the appropriate part of the boat. Each accessory is purchased with real world money at one of a number of merchants. A little like the Trauma Center games plus Monkey Island mixed with a shady gold-farmer transaction.
The game consists of four big parts:
1) Fix the hardware. Two blocks (nautical for "pulleys") are broken.
2) The paint is horrible and chipping, so it needs a new coat.
3) There're a couple holes in the mainsail.
4) The hiking strap needs to be replaced with some equivalent.
So far I'm enjoying it. I've completed the minigame where I rebuild the first block. I couldn't replicate the rivet used (for a reasonable price), so I've used a stainless steel bolt.
The minigame I'm working on now is replacing the mast block. This one is fun, as I get to use a neat accessory called a "pop riveter". Of course, the first pop riveter I bought appears to be defective. Since the store isn't open again until Monday, I bought another one elsewhere and will return the original when the store reopens.
When I get a clear day, I'll fill and prime the hulls. It'll take another clear day for each layer of paint I put on. One cool feature is that you can customize the look of your fixed Hobie Cat. I've chosen a color called "Fire Red".
One aspect of this game I can't say I'm too fond of is the price of the various accessories. For instance, to buy sufficient marine topsides paint to play even one round of that minigame costs around $200.
(Which is why I haven't reviewed or even finished Prototype.)
Friday, June 19, 2009
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